1w4o6s
0xdeadc0de – ONE FTP LINK – TORRENT
An FPS open-world factory building sim. You play as an engineer on an alien….
An FPS open-world factory building sim. You play as an engineer on an alien planet as part of the ‘Save The Day’ program – a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
Title: Satisfactory
Genre: Adventure, Indie, Strategy
Release Date: 10 Sep, 2024
the software developers. BUY IT!
• https://store.steampowered.com/app/526870/Satisfactory/
Satisfactory Build 19092024-0xdeadc0de
Size: 11 GB
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Enjoy
MINIMUM:
Why still using the Early Access image? Game is fully release lol
Whoever uses the name of deadcode to spread such shitty newbie level unworking releases is going to get into troubles.
Version: 367101, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
Fatal error: [File:C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.p] [Line: 365] Shader compilation failures are Fatal.
FactoryGameSteam_RHI_Win64_Shipping!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.p:1798]
FactoryGameSteam_RHI_Win64_Shipping!TGraphTask::ExecuteTask() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5':: >’::`5′::::operator()() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5':: >’::`5′::,0>::CallAndMove() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.p:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.p:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.p:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.p:149]